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Hostile humans

Open FalloutFalcon opened this issue 9 months ago • 1 comments

About The Pull Request

Repaths hostile humans to a generic type so we don't have to redefine that same thing 100 times Also I am probably going to add some stuff to make them all affected by something similar? None of them act human.

Why It's Good For The Game

Changelog

:cl: refactor: refactored hostile humans /:cl:

FalloutFalcon avatar May 09 '24 16:05 FalloutFalcon