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Adds tech shells to the outpost market, recipe rebalance and buffs

Open Gristlebee opened this issue 9 months ago • 6 comments

About The Pull Request

Adds unloaded techshells to the outpost market, 7 shells for 175 credits.

Recipe changes

  • Scatter Laser: 1 Adv Capacitor, 1 Adv Microlaser -> 1 Capacitor, 3 Microlaser, 1 power cell, 5u lithium
  • Pulse Slug: 2 Adv Capacitor, 1 Ultra Microlaser -> 3 Capacitor, 1 Microlaser, 1 power cell, 5u lithium
  • Scatter Ion: 1 Ansible Crystal, 1 Ultra Microlaser -> 2 Capacitor, 2 Microlaser, 1 scanning module, 5u iron, 5u uranium
  • Dragonsbreath : 5u phosphorous -> 10u phosphorous

Changes the scatter ion desc to reflect the new recipe.

Ammo changes

Scatter laser and ion now fires 8 pellets, instead of 4, variance is 25 from 35 Dragonsbreath now fires 8 pellets instead of 4, deals 8 damage up from 5, variance is 45 from 35.

Why It's Good For The Game

These techshells were pretty underwhelming for what they were, and pretty heavily gated behind RND. For all the effort of researching and printing techshells with scatter lasers for example, you'd get a 60 damage shell on par with an improvised buckshot you made with scrap.

These changes should make them more comparable with standard ammunition and not so reliant on needing RND. I think techshells are pretty interesting and adds a versatile combat option.

Changelog

:cl: add: Techshell box add: Techshells to the outpost market for 175 credits tweak: Scatter ion description balance: Techshell recipes no longer require higher tier stock parts, adjusts scatter laser, scatter ion, dragonsbreath and pulse slug recipes balance: Buffs scatter lasers, scatter ion and dragonsbreath /:cl:

Gristlebee avatar May 05 '24 04:05 Gristlebee