Shiptest
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Movable Physics Subsystem
About The Pull Request
Ports some mojave code (originally written on Daedalus by Spyroshark) hat allows you to fling ingame objects with a simple, bouncing physics quality. This is currently implemented on bullet casings.
Technical issues currently:
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[x] Makes the bouncing less dramatic
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[x] Physics must have a "low grav" version for tiles without gravity, since mojave didn't think gravity was real
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[x] The code handling the angle physics objects travel at is fucky and needs to be fixed up
Why It's Good For The Game
the hit feature from 2003, coming to a shiptest near you
Changelog
:cl: Spyroshark, Sun-Soaked add: A movable physics subsystem, deployed using a component. add: Bullet casings now drop using movable physics code: ports NO_PIXEL_RANDOM_DROP from TG. /:cl: