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Movable Physics Subsystem

Open Sun-Soaked opened this issue 10 months ago • 3 comments

About The Pull Request

Ports some mojave code (originally written on Daedalus by Spyroshark) hat allows you to fling ingame objects with a simple, bouncing physics quality. This is currently implemented on bullet casings.

Technical issues currently:

  • [x] Makes the bouncing less dramatic

  • [x] Physics must have a "low grav" version for tiles without gravity, since mojave didn't think gravity was real

  • [x] The code handling the angle physics objects travel at is fucky and needs to be fixed up

Why It's Good For The Game

the hit feature from 2003, coming to a shiptest near you

Changelog

:cl: Spyroshark, Sun-Soaked add: A movable physics subsystem, deployed using a component. add: Bullet casings now drop using movable physics code: ports NO_PIXEL_RANDOM_DROP from TG. /:cl:

Sun-Soaked avatar Apr 08 '24 14:04 Sun-Soaked