Shiptest
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Sunskipper-class Culinary Vessel - the Boyardee replacement. Also, a lot of tweaks to the booze-o-mat.
About The Pull Request
TODO
- [x] tweaks I noted down somewhere else
- [x] address reviews when they pop up
- [x] ~~ethics of passengers~~
- [x] cash rebalance
- [x] ~~more sofas~~ rework the main room 💀
- [x] fate of the botanist
- [x] add gravgen after that's merged
- [x] maybe add lathe
- [x] add missing regeants to the boozeomat
Seeds in the locker (if something important is missing here, slap me with a large stick pls):
Meds in the locker:
Stuff in the safe:
New bottles! Absolutely not peak sprite design, but I needed something, alright? Lemon Juice, Triple Sec, Creme de Cacao, Creme de Menthe:
Also, as the bar doesn't have any dispensers, I have added all of dispenser reagents to the booze-o-mat instead.
Why It's Good For The
Boyardee is old and really really bad at it's job as a restaurant ship. Sunskipper is meant to replace it.
Indie chefs loose cqc, because it's an ability fit for fending off tiders in a station environment - not on a six player ship.
Booze-o-mat full of drink-making ingredients is a large step to getting rid of bar dispensers completely.
Changelog
:cl: add: Added the Sunskipper-class Culinary Vessel. add: Every drink and booze dispenser drink is in the booze-o-mat now. add: Added bottles for triple sec, lemon juice, creme de cacao and creme de menthe. del: Removed the Boyardee-class Entertainment Vessel. del: Independent chefs no longer get kitchen cqc. tweak: The "syndicate waiter's outfit" renamed to just "waiter's outfit". tweak: Indpenedent bartenders now start with a waistcoat. tweak: Edited waiter's outfit. Also, the role now gets kitchen access. tweak: Independent cooks now start with laceup shoes. /:cl: