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Idle & Active power rework and defines

Open Thera-Pissed opened this issue 1 year ago • 5 comments

About The Pull Request

Implements new defines set in power.dm for nearly all machines using idle/active_power_usage Kills auto_use_power() in favor of useStaticPower() procs Standardizes power draws for most things using said defines Decreases power used for lighting by half Generally increases power used by machinery, especially those that are only active for short periods. SSUs now consume power when decontaminating, ORMs and vending machines now take idle power. image If you have any feedback, feel free to share it! Most of these numbers are based on their original values, so definitely could be changed.

Why It's Good For The Game

This PR standardizes the draw of most machinery, while making it easier to change power use across the board. Additionally, lighting takes less power, while actual machines have been tweaked to fill this gap.

Changelog

:cl: tweak: SSUs draw power to decontaminate balance: lights no longer take 60% of a ships power, machines use more to account for this. code: added standardized defines for power usage /:cl:

Thera-Pissed avatar Jan 09 '24 00:01 Thera-Pissed