OpenJKDF2
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mousewheel cannot be assigned to something useful
In Setup -> Controls -> Mouse -> Z Axis can only be assigned to some movements, wich is cumbersome in 2022
So far, one would have worked around that by using a modified dinput.dll to map the mousewheel to keyboard-buttons. Those could be remapped under Controls -> Keyboard wich gives every possibility.
That is not possible anymore since dinput.dll is 32-bit and OpenJKDF2 64-bit.
Maybe you exchange that one Z -Axis with two entries Wheel Up/Wheel Down and simply list every possible option for mapping?
"something useful" as in switching weapons... I am honestly amazed by OpenJKDF2 but I just cannot get myself to play an FPS without using mouse wheel for weapon switching anymore.