OpenJKDF2
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Enemies get their weapons and AI back when loading saves
When you use force pull on enemies they lose their guns. But if you save and then load the save, they get them back, allowing you to get infinite ammo, and enemies immediately begin shooting the player
I am being told in the original version they also get their guns back and this can also be abused for infinite ammo. However in the original JK they continue to behave as if they don't have any guns and never shoot
Huh, yeah if the original game has the infinite ammo bug then I might hold off on that particular fix (or make an ifdef for gameplay-altering bugfixes), but if the AI is getting reset when the original game didn't then that one sounds like a regression
Yeah, the bug has to do with AI becoming aggressive again, not guns. Having guns not reappear at would've been a nice optional fix for the clearly incorrect original behaviour
Yeah, I think this was something that was fixed in a patch? (As in, not JK.EXE 1.0)
Tested OpenMOTS level 1 with the stormtroopers outside the base, force pulling all their weapons, quick saving, aborting the mission, and reloading the save. Unable to reproduce, probably fixed now.