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Enemies get their weapons and AI back when loading saves

Open solek1312 opened this issue 3 years ago • 5 comments

When you use force pull on enemies they lose their guns. But if you save and then load the save, they get them back, allowing you to get infinite ammo, and enemies immediately begin shooting the player

solek1312 avatar Dec 28 '21 20:12 solek1312

I am being told in the original version they also get their guns back and this can also be abused for infinite ammo. However in the original JK they continue to behave as if they don't have any guns and never shoot

solek1312 avatar Dec 28 '21 20:12 solek1312

Huh, yeah if the original game has the infinite ammo bug then I might hold off on that particular fix (or make an ifdef for gameplay-altering bugfixes), but if the AI is getting reset when the original game didn't then that one sounds like a regression

shinyquagsire23 avatar Dec 28 '21 22:12 shinyquagsire23

Yeah, the bug has to do with AI becoming aggressive again, not guns. Having guns not reappear at would've been a nice optional fix for the clearly incorrect original behaviour

solek1312 avatar Dec 28 '21 22:12 solek1312

Yeah, I think this was something that was fixed in a patch? (As in, not JK.EXE 1.0)

StrikerTheHedgefox avatar Dec 31 '21 02:12 StrikerTheHedgefox

Tested OpenMOTS level 1 with the stormtroopers outside the base, force pulling all their weapons, quick saving, aborting the mission, and reloading the save. Unable to reproduce, probably fixed now.

v0.8.7

Vortikai avatar Jan 29 '23 14:01 Vortikai