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[Feature Request] In-Game subtitles

Open Smannesman opened this issue 1 year ago • 5 comments

The cutscenes having subtitles is great since the audio is a bit low for me, but during the game itself there are occasionally conversations/remarks that are at the same low mumbling volume. Most often at the beginning and end of levels, but Kyle will also sometimes mumble something during a level. I don't know if it's possible, but it'd be great if subtitles could be an option for those moments as well.

Smannesman avatar Jul 27 '24 21:07 Smannesman

The cutscenes having subtitles is great since the audio is a bit low for me, but during the game itself there are occasionally conversations/remarks that are at the same low mumbling volume. Most often at the beginning and end of levels, but Kyle will also sometimes mumble something during a level. I don't know if it's possible, but it'd be great if subtitles could be an option for those moments as well.

I've previously noted that the cutscene audio is far too low compared to the in-game audio. Not sure what the cause of that is, or if the author of this mod has fixed the discrepancy. But I suspect adding in-game subtitles is a manual job and hence probably won't happen.

TheNipperOfFigs avatar Nov 30 '24 15:11 TheNipperOfFigs

Definitely a manual effort, however I think an engine tweak to allow for all wav files to have a subtitle associated with them + maybe a minecraft style subtitle queue would be a useful addition. I already have a file for extra strings and an override for internationalization, so getting some basic English subtitles done would be feasible.

shinyquagsire23 avatar Nov 30 '24 16:11 shinyquagsire23

Did you end up fixing the low cutscene audio?

Wouldn't the subtitle mod require you going through every wav with vocalisations to figure out what to subtitle and then do that?

TheNipperOfFigs avatar Nov 30 '24 17:11 TheNipperOfFigs

Not sure about the cutscene audio, but there's a setting to change that volume individually which might help?

And yeah the subtitles will require manual labeling of all the WAVs (could maybe try and automate it and edit/verify the automated subtitles though, I'm sure there's tools).

shinyquagsire23 avatar Nov 30 '24 18:11 shinyquagsire23

I wouldn't mind making the manual effort for MotS. I've noticed there are voices played that have no corresponding Print for subtitles. As for those sounds with low volume, do any specifically come to mind?

shimstock22 avatar Dec 04 '24 02:12 shimstock22