OpenJKDF2
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Getting an error while loading program
Program doesn't launch at all, I'm getting an error while resources are being loaded: Parse shader 'resource/shaders/default_f.glsl' ERROR: (0) : error c7011: implicit cast from "int" to "ivec2"
After that, it closes. I've tried with a clean installation, with first and last releases, same error happens. I'm on windows 10, original jk cd release.
I’m also running Win 10 with original assets. I didn’t have the same issue, but I assume this is the GLSL shader issue he was aware of in the instructions. “ When running on SDL2-based builds (Linux/MacOS/Win64), be sure to have copied the GLSL shaders from resource/shaders/* to <JK.EXE base folder>/resource/shaders/*, as shown above.” Are your shaders in the right directory?
Yes I put all files in that path, but in this case I receive another error while loading the very first file default_v.glsl.
For me, it looks like my shaders folder is in “jkgm” since I had gfxmod installed. It works for me, so I never bothered to change it. Have you tried this?
I can try, could you please share the exact path?
Download this if you don’t have gfxmod yet: https://www.moddb.com/mods/jedi-knight-remastered/downloads/jedi-knight-remastered-20
It sets everything up for you. It should also create a folder called jkgm inside the main folder that has your shader folder and its contents that OpenJKDF2 might be looking for.
Hello, I've tried installing the gfxmod but still have the same issue....