DesktopAdventures
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A recreation of the Desktop Adventures engine in C
``` [100%] Linking C executable ../bin/DesktopAdventures /usr/bin/cmake -E cmake_link_script CMakeFiles/DesktopAdventures.dir/link.txt --verbose=1 /usr/bin/cc -std=c99 -Wall -g CMakeFiles/DesktopAdventures.dir/src/pc/main.c.o CMakeFiles/DesktopAdventures.dir/src/assets.c.o CMakeFiles/DesktopAdventures.dir/src/character.c.o CMakeFiles/DesktopAdventures.dir/src/map.c.o CMakeFiles/DesktopAdventures.dir/src/player.c.o CMakeFiles/DesktopAdventures.dir/src/puzzle.c.o CMakeFiles/DesktopAdventures.dir/src/screen.c.o CMakeFiles/DesktopAdventures.dir/src/ui.c.o CMakeFiles/DesktopAdventures.dir/src/input.c.o CMakeFiles/DesktopAdventures.dir/src/iact.c.o CMakeFiles/DesktopAdventures.dir/src/pc/sound.c.o CMakeFiles/DesktopAdventures.dir/src/render_gl.c.o CMakeFiles/DesktopAdventures.dir/src/render_buffer.c.o CMakeFiles/DesktopAdventures.dir/src/font.c.o CMakeFiles/DesktopAdventures.dir/src/palette.c.o...
I own both Desktop Adventures games, and I have some skill at reverse engineering. Is there any way I can help with this project?
Yoda Stories has a megafunction at 0x422210 for generating the world. While this probably won't be imported directly into DesktopAdventures, this engine will need some kind of world generation similar....
As of now most if not all the actual data of Yoda Stories is being parsed and can actually be viewed from the console and by looking at each ZONE...
As of now the working status of DesktopAdventures between platforms is still in the air, I develop primarily on Linux and don't have developing environments on any Windows or OS...