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[Request] Separate input type for crosshair movement

Open pie75 opened this issue 3 years ago • 3 comments

Probably a very niche desire, but I'd like to keep the Wiimote pointer control over the crosshair while using Right-Stick Camera Control. I'm unsure of the viability, but the native motion input seems to wiggle the crosshair despite its locking in the current build; perhaps a toggle to disable its locking entirely would be a good enough solution?

pie75 avatar Oct 31 '21 16:10 pie75

That would be an interesting option for use with gyro controls, such as through DSUClient. Can't help but wonder whether it'd be better to use dual Joy-Cons or a single motion-enabled controller like a DualShock 3 or 4 or Valve Steam Controller. Also, there's the Steam Deck to think about, with motion controls, touchpads, and a touchscreen.

Formedras avatar Nov 01 '21 06:11 Formedras

I will look into what you propose, an option to disable the cursor locking.

SirMangler avatar Nov 14 '21 17:11 SirMangler

I was just about to put in a feature request for this exact thing! Nice to see it's already being considered. (I would absolutely LOVE this with my Pro Controller.)

Iristallite avatar Dec 21 '21 20:12 Iristallite