Stephen Hicks

Results 80 issues of Stephen Hicks

Once money is meaningful (#49) we need to think about rebalancing armors a bit. As it stands, with buffed medical herbs (96 HP for 30 gold), it would take 150...

scaling

* Random item (sword?) for rage * Shuffle onyx statue, kirisa plant, love pendant (anything else?) Add a `write` method to all Nodes, then add `ShuffleSlot` node or something like...

enhancement

Need to either further penalize wild warp in "disabled" mode, or else completely get rid of it. Possible penalties: half gold, 1000-2000 gold, one level, long tunnel, random success rate....

bug

No idea how to do this one.

enhancement

In particular, vampire cave entrance w/o windmill started, reverse goa (kelbesque entrance), a few of the mt sabre prison cell entrances, and some waterfall cave and mt hydra top-of-screen entrances....

bug
softlock

Currently because the orbs/bracelets disappear, it only does 2 damage. This isn't a huge problem because we just scale Dyna's DEF back manually, but if it's ever used outside the...

scaling

It would be nice for the web tracker to be able to open up part or all of it in a pop-up. We might want to ensure that there's communication...

enhancement
good first issue

Will make it easier to know which version folks are talking about hen they paste links.

release

Maybe goes along with the shuffling enemy stats?

enhancement