3DGS.cpp
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Gaussian instantiation out of memory
Hi, I have find some problem with Gaussian instantiation out of memory
.
First time, I run a ply file ~2.1GB, and it worked well. GPU memory usage went to ~8.5GB at first, then went to 9.4GB when the render result showed.
The next time, I run a ply file ~500MB, which is an edited version of the first file, by deleting some 'fog' points.
GPU memory usage also went to ~8.5GB at first, but then it came out Gaussian instantiation out of memory
.
Why an edited small ply file causes out of memory?
The graphic card is Geforce RTX 2080 Ti 11GB.
Thanks.