opengl_sky
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[request] Port to WebGL and Three.js
Hi, first of all, great work! I would like to try to port it to WebGL / Three.js but I'm very new to GLSL, but I have experience with WebGL and Three.js. Here is a GLSL sky implemented in Three.js that could be used as starting point. Here is the example source code And here is the Sky source code where the shaders are. Do you think it's possible to fit yours into this?
AFAIK the shader just works with webgl.