sherief

Results 31 issues of sherief

A per-process one-size-fits-all might work for games on Xbox, but working on a high-end PC content creation tool this is just not working for me. 4K uncompressed textures (development build,...

enhancement

When deploying apps and getting telemetry, it's critical to be able to "query the caps" of the DirectStorage queue and file once created. Are the telemetry numbers from a fast...

enhancement

It seems that there's no way to WaitFor*() the completion of IO DSTORAGE_REQUEST_DESTINATION_MEMORY requests made on a queue with no D3D12 device. With DirectStorage being a simple, efficient way of...

enhancement

I'm rendering lines with a PSO that has SampleDesc.Count = 4, RasterizerState.AntialiasedLineEnable = FALSE, and RasterizerState.MultisampleEnable = FALSE. On native D3D12, the lines aren't anti-aliased while on Proton the lines...

I'm running a scene with a constant workload, and every frame a single copy command list is submitted on a high priority copy queue with some data needed for rendering....

The typo was in a documented path, making it not-so-harmless.

^^ that's pretty much it. Compiled it for x86-64 on OS X Mountain Lion (10.8).

**Version/Branch of Dear ImGui:** Version: v1.87 WIP Branch: docking **Back-end/Renderer/Compiler/OS** Back-ends: custom, Win32 + D3D12 Compiler: MSVC 2022 Operating System: Windows 10 **My Issue/Question:** I would like to drag from...

drag drop

When using a format with the tangent space handedness stored in the tangent's w component, much like the sample mesh format, skinning job doesn't preserve the handedness in the out...

I'm using ozz for a runtime and I'm running into a performance issue. With SkinningJob, the data provided is a bunch of spans + strides, meaning the file format I...