Shehzan Mohammed
Shehzan Mohammed
Thanks for explaining that in detail. What you stated does makes sense from the OpenGL point of view. I'll wait for you to complete your research.
If you think that the current way is the correct one to move forward, then lets close the PR. I hadn't taken into account that ARB (and other EXT) API...
Sounds good. I'll keep a watch for updates.
Sorry I completely missed replying to this earlier. WebP is certainly not the most common format by any means. As photogrammetry would be a large part of the streaming to...
> While the UE editor is CLOSED, open Windows explorer to `%userprofile%\AppData\Local\UnrealEngine\4.26`. Delete the `cesium-request-cache.sqlite` file inside that directory. As a workaround this might be ok temporarily. Should the proper...
I think I have made a little more progress in my branch I did a while back. https://github.com/shehzan10/3d-tiles-tools/tree/travis and https://travis-ci.org/shehzan10/3d-tiles-tools/builds/224409856 The problem I had was with coveralls. Because the repo...
I verified from [here](https://github.com/jklimke/libcitygml/blob/master/sources/src/parser/cityobjectelementparser.cpp#L376) that ReliefComponent is not supported. I guess my next question is how hard would it be to support this? Understanding why it hasn't been implemented could...
Just thinking about it, it can be done using sort_index/sort_by_key. If you want to randomize the indices per column, this is something you can do. ``` array randomizer = randu(in.dims());...
I'm not completely sure. If you can give me the benchmark time of the function for the sizes you are testing, I can probably give you a better answer. Also...
It helps to think of the keys+values as a pair. For example, if you want top sort a complex number by just its real component. If the real component is...