ekis

Results 18 comments of ekis

Interesting you are still seeing the issue with chrome dev tools not loaded. I will experiment with QT webengine directly and see if the cause becomes more apparent when directly...

Ideally its best not to use it, but the purego module originally written for the Ebiten 2d game engine will enable you to call in *.so without cgo. It would...

You would need a browser engine to render the HTML/CSS and if you turn on JS. chrome-dp library would work, you would make a I believe texture that would allow...

Okay, yeah I plan to experiment with each and see the results then. I will inform, Ill write about it and send you the link. I appreciate the time you...

It doesn't currently have TCP connections, but you could easily add that to any project. I always want it embedded and I create REPL to interact with the database so...

since you stream to others, might want to know this information so you can share using purego to take out CGO from game engines

``` vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER) if err != nil { return 0, err } ``` ``` gl.AttachShader(program, vertexShader) # Then you can delete and presumably re-add to make the...

``` func compileShader(source string, shaderType uint32) (uint32, error) { shader := gl.CreateShader(shaderType) csources, free := gl.Strs(source) gl.ShaderSource(shader, 1, csources, nil) free() gl.CompileShader(shader) var status int32 gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status) if status...