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Nevada Tonopah Test mission generation for multiplayer causing desync issues
While this is likely a DCS related bug, I wanted to leave this here in case anyone else wants to give it a shot at reproducing.
- be on nevada
- generate any mission on Tonopah test range
- Ensure that mission has 2 F-16 client slots
- have a friend help and occupy both slots simultaniously
- start taxiing and watch the desyncs go crazy
Essentially on my side, the host, as we start moving my screen will freeze every few seconds. What the other player sees is my aircraft warping gradually more drastically, until I eventually end up warping into them or their client crashes. If they crash or anything happens, DCS reports it as if it was me, the host, that crashed, took off, etc.
Can you attach a mission file and save when this happens?