advremap
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PS Vita homebrew for remapping controls and configuring deadzones
PS Vita homebrew for remapping controls.
Features
- Remap any button, sticks (4 directions), back touchscreen (4 virtual buttons)
- Remap single button to button combination
- Configure touchscreen and analog sticks deadzone
- GUI
Usage
- Select application for remapping
- Hit Triangle to add new item
- Press the trigger (button, stick or back touchscreen zone which will be replaced)
- Hold the actions (the buttons which will replace the trigger) until the message dissapear
- Press Circle to save configuration
- If you haven't enabled the plugin for this application previously:
- Go to molecularShell, open
ux0:tai/config.txt - The two last lines will be commented out, uncomment them (remove #)
- Save the file, open Start menu and hit
Reload taiHEN's config.txt
- Go to molecularShell, open
Troubleshoot
-
"Plugin doesn't work":
- Dumped games not supported
- If the notice message doesn't appear in the game: make sure that you've edited taiHEN's
config.txtand reloaded it troughmolecularShell - Other way the game may be unsupported
-
"Config not saving":
- Make sure that you've added at least 1 button
Build
- Build taiHEN plugin (in
plugindirectorymkdir build && cd build && cmake .. && make) - Update
CONFIG_MEM_OFFSETinsrc/remap/config.hto the offset generated bymake addrcommand inplugin/buildfolder - Build the homebrew (in root folder
mkdir build && cd build && cmake .. && make)
License
GPLv3
Credits
Project use source code from following repositories:
Special thanks to #vitasdk and Scorpeg's ButtonSwap