Roll20API
Roll20API copied to clipboard
[MYZ rolls] Missing support for high difficulty resulting in negative skill dice
According to the rules if you get a high negative modifier, i.e. higher than your skill value, you will get a negative value for your skill dice. A negative value for your skill dice is explained as you roll the negative number of skill dice and get "negative successes" for each success symbol you roll that reduce the number of successes you roll.
I'm trying to understand your code, could you provide some hints so I can investigate how to do "negative" dice?
Is it possible to detect negative number of dice in the myz script?