YUI
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YUI - A UI system for GMS2
Currently animation can be done manually via @binding logic, but is tedious and likely prone to bugs. YUI should support simple easy to use animation logic, possibly using animation curves,...
Currently in order to render YUI stuff at the position of a GM object in world space, you have to do advanced things like binding xoffset and yoffset to the...
Currently you can trigger sound effects via click handlers, but there isn't a good way to access sound assets by name. It would also be nice if the support was...
HTML5 etc can't use file_find_etc -- possible solution is to have the system load all the .yui files into their raw structs and then write out GML files with all...
The idea for Styles is to be able to declare a set of properties, similar to a fragment, that can then be merged into the values for an element by...
Hello shwdcat, sometimes I make a mistake and a log appears in the console tab to tell me about it. However, I have a lot of logs, so I miss...
Right now, YUI can execute any script, or any method on an object in the data context. In a released game this is obviously a huge security problem, so script...
A HUD is a pretty basic thing that is a very common desire to make UI for, so it's a good candidate for a simple getting started guide