KinectToVR
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Less of an issue and more of a question: Will this support using multiple kinect sensors for increased accuracy and 360 degree tracking?
I know there are programs that make use of multiple kinect V2s to capture motion for use in blender, would be cool to see it done with this as well.
I know this is kinda old but on their website is says they are not gonna do it because it's too much of a headache. and there is no reason for them because apparently you can do 360's and it will track it properly but idk how true this is.