sharkautarch

Results 18 issues of sharkautarch

The first commit fixes issue #1305 Note: I used a user event instead of the sdl quit event, to ensure that the sdl thread is only closed from inside `steamcompmgr_exit()`...

Unless I were to just add compiler flags to turn off the vla warnings, there were only two ways I saw to fix the VLA warning: - Use a vector...

Fixes issue #1364 from testing on an x11 host, This pr works fine ~~, BUT:~~ ~~when merged w/ the master branch, and running `build/sec/gamescope -- glxgears` the graphics looked glitchy...

Should fix https://github.com/ValveSoftware/gamescope/issues/1493

(note that -Wnrvo isn't enabled by default anywhere, I just decided to use it to look for simple optimization opportunities) Three functions edited to enable complete (n)rvo I checked the...

To avoid any floating-point weirdness, I decided to make the code get the whole part and the decimal part of the string arg, convert it to 64 bit unsigned ints,...

Fixes issue: https://github.com/ValveSoftware/gamescope/issues/1690