sharkautarch

Results 103 comments of sharkautarch

> > Try running it with: > > I have tried using the `--prefer-vk-device` flag before, sadly it still doesn't work. > > > nvidia-fix-and-vblank-debug-extra-experimental-v4.5 > > The new branch...

> Replying to https://github.com/ValveSoftware/gamescope/issues/948#issuecomment-1826968053 hmmm well I’m using nvidia-dkms 535 Maybe the ‘nvidia-fix’ branch doesn’t work with nvidia 545 drivers…? I’ve had to stay on the nvidia-dkms 535 drivers, because...

good to hear that it works for you on 535 > Can confirm that both your branches (`nvidia-fix` and `nvidia-fix-and-vblank-debug-extra-experimental-v4.5`) work. > > Not perfectly, but I can actually load...

> Replying to https://github.com/ValveSoftware/gamescope/issues/948#issuecomment-1832749254 Huh, maybe there was a really new update to 545 that unbroke whatever was causing an issue? idk Can you run `nvidia-smi` after running gamescope to...

> > try my newer `nvidia-fix-and-vblank-debug-extra-experimental-v4.6` branch > > Things are more or less OK with 535 and `nvidia-fix`, you want me to try this branch with 545? no just...

> Replying to https://github.com/ValveSoftware/gamescope/issues/948#issuecomment-1837564623 Do you know which gamescope cpp file is generating these exceptions from? (or is calling whatever STL function/method that then produces these exceptions?) If you don't,...

> > Do you know which gamescope cpp file is generating these exceptions from? > > It's definitely `vblankmanager.cpp` changed in the `nvidia-fix-and-vblank-debug-extra-experimental-v4.7` branch, because after I've replaced the `std::clamp`...

> Replying to https://github.com/ValveSoftware/gamescope/issues/948#issuecomment-1837594631 I just realized that I ordered the parameters to std::clamp wrong lol I just fixed all of the std::clamp and pushed out the fix to the...

This probably is only relevant when gamescope is running in nested mode (which I think is the mode that the [JustCauseWhyNot](https://github.com/JustCauseWhyNot) is using): I did some basic profiling by running...

A couple of things you could try: - you can try setting gamescope to use vulkan mailbox vsync mode... also either don't use strangle, or if you run into tearing...