sharkautarch

Results 234 comments of sharkautarch

> @sharkautarch Oh wow yes, that was an embarrassing miss on my side, so sorry about that misdirect. I didn't realize at the moment I was writing my previous message...

> Replying to https://github.com/ValveSoftware/gamescope/pull/1231#issuecomment-2159913152 Thanks, I’ll do that soon :)

@KyunLFA I updated the branch with a fix w/ your proposed fix ``` if (!gamescopeSurface->isWayland()) { xcb::Prefetcher prefetcher(gamescopeSurface->connection, gamescopeSurface->window); } ``` I think that the `Xcb::Prefetcher` object's destructor would run...

@tlneondo > I patched the fedora version… started getting freezes I’m not sure if this is the case or not, but could fedora’s gamescope package be using the system’s wlroots?...

@Impeta Sure thing **Edit**: @Impeta I just realized I already have a version of the `nvidia-fix` branch that includes commit https://github.com/ValveSoftware/gamescope/commit/039caccfeaa2174adc3526ace200113df507c49d : `nvidia-fix-latest-upstream`

@Impeta > Tried also building off this very official Valve repository, but I got stuck on ninja -C build/; Did you forget to do `meson setup build`?

In case people have missed it, AMD has released the FidelityFx 1.1 Sdk which includes FSR 3, and also includes frame interpolation. https://www.phoronix.com/news/AMD-FidelityFX-SDK-1.1 **UPDATE**: I’ve now found that one of...

Hmm Does anyone know if LS1 uses only compute shaders, or if it also makes sure of stuff that'd involve the graphics pipeline? Reason why I ask is that gamescope's...

@kangurek-kao > It should use compute shaders Well that's good since that should make it easier to integrate into gamescope > the software of origin (Lossless Scaling) works via hooking...

Only ~~@kangurek-kao~~ @KingOwnageXV can really work on integration of it into gamescope, since no one else has access to the source code of Lossless Scaling If they have any questions,...