Shaps
Shaps
@jackiehu can you confirm what iOS version you're testing against? There are 2 implementations included, one for iOS 13 and the other for iOS 14+
Ouch, I apologise but I think a WIP was _accidentally_ merged into main and then released prematurely. I will pull this immediately as this is not at all complete. All...
Not at least for a couple of weeks. I'm working 2 other contracts atm and then next week I'm on holiday for a week. So Sep is the earliest I'll...
This is a really interesting idea actually. I had considered baking this in before, but I wanted the API consumer to have consistency and sometimes a backport may not be...
Yeah the testing will be key, against each simulator to ensure we don't break anyway, but I'd def see this as a larger update that applies to all, to ensure...
I agree with the approach. To be honest in keeping with 'current' expectations we should probably make it false by default, because then nothing changes unless you use that API....
@edonv hey yeah I figured you may have lost track of it and I was just doing some cleanup. If you can drop a zipped project here I'll take a...
- Section expand/collapse - PhaseAnimator (in-progress) - KeyFrameAnimator - SensoryFeedback (in-progress) - #Preview
> backport `symbolEffect` will be appreciated I'm not sure this one is possible, but I may investigate to confirm 👍
> `ContentUnavailableView` is also useful and it looks not hard to backport. Hadn't seen that, feel free to submit a PR if its easy 👍 That being said, I'm guessing...