davinci
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An esay-to-use image downloading and caching library for Unity
hello dear friends when i request to load unavailable image, davinci does not return error and returns Image has been loaded. here is my code Davinci.get() .load(imgUrl) .into(into) .setErrorPlaceholder(errorSprite) .setFadeTime(0)...
Hi, I found your davinci tool which is great, thanks! However I have one issue that stops it working for my use case. I have some reusable cells in a...
Hi, I was playing with Davinci, but I've realized that the function ClearCache(url) doesn't delete anything. Indeed, on line #628 there is this : `File.Delete(filePath + CreateMD5(url));` I don't get...
Trying to load url based images like ```https://api.qrserver.com/v1/create-qr-code/?size=150x150&data=0x538620f25d8115d310421d8443c13fafa066574c``` Getting NullReferenceException ``` NullReferenceException: Object reference not set to an instance of an object System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at :0) Davinci+d__38.MoveNext...
An interesting thing to add will be automated testing using something similar to Github Actions to make sure changes to the script don't break the builds. We could use a...
Hi, so I was developing a puzzle game that uses this plugin as it's a perfect fit. I am downloading the images from google drive at runtime. In the many,...
A functionality in which a method take argument of URL and it check it whether that URL's content is downloaded and cached, and if its ready it would return that...
Hi, this tool is fantastic, works really great. In my app i download a lot of images almost together. I'm wondering if there is an option to set the size...
Hello, thank you for the very useful plugin. I want to get images without cache in webgl, but even though I do cache (false), the images appear to be cached...
I want to download multiples images in my project but the plugin just allows to download one URL with an action, so I want to download multiples URLs with downloaded...