Implement MUBUF instructions for shorts/bytes
With this PR (and a patch made to bypass the hang), Ratchet and Clank now goes a little bit further and crashes on:
[Debug] <Critical> vector_memory.cpp:250 operator(): Assertion Failed!
Ok i was hoping this wouldnt get hit. I pushed something that will let it past this to see what will happen but need to figure out this case
Now the error is: [Debug] <Critical> page_manager.cpp:207 operator(): Assertion Failed! Attempted to track non-GPU memory at address 0x16a1c86000, size 0x30000.
this pr needs manual rebase
ready
shad_log.txt Ratchet & Clank silently crashes with the rebase.
shad_log.txt Log with validation enabled and debugger
Ratchet and Clank asserts here on the latest commit
whats your GPU? That needs a TODO for when you dont have i8/i16 support but im suprised you hit it
try this
Tried Linux out of curiosity and I get this instead:
[Debug] <Critical> page_manager.cpp:252 operator(): Assertion Failed!
Attempted to track non-GPU memory at address 0x16a1b60000, size 0x156000.
Tried Linux out of curiosity and I get this instead:
[Debug] <Critical> page_manager.cpp:252 operator(): Assertion Failed!Attempted to track non-GPU memory at address 0x16a1b60000, size 0x156000.
that might be separate problems Can you run with vkValidation? A few commits ago there was
Id 2934 is defined more than once.
caused by this PR which might not be fixed yet
I'm also getting this error on Windows now: [Debug] <Critical> page_manager.cpp:252 operator(): Assertion Failed! Attempted to track non-GPU memory at address 0x16a1b60000, size 0x156000.
shad_log.txt Ratchet & Clank gets further, then hangs after shader compilation
mirror action until actions get fixed : https://github.com/georgemoralis/shadPS4/actions/runs/16366689055