Kirill Vainer
Kirill Vainer
Perhaps you can make a pull request instead? I'll assign Normen to it but he's quite busy these days.
To upload to GPU you can use `Application.enqueue()` with a `Callable` that calls `RenderManager.preloadScene()`. Actually what I was thinking was something like ``` java Future loadAssetLater(AssetKey assetKey) ``` which would...
Possibly the documentation should be updated to have instructions on how to install the proper version of LLVM for various operating systems. The build error messages are very cryptic and...
1. Yes I have it... It kinda crappy though so I am going to clean it a bit and commit later 2. So the challenge is supporting any light type...
@empirephoenix It breaks backwards compatibility, mainly with custom lighting shaders. Also there are some significant core changes that require user testing. Might make sense to include in jME 3.3