Koishi
Koishi
Since we have FF2_GetBossSpecial, why not FF2_SetBossSpecial? Could work for bosses that in one of their abilities, use a different name while that form is active, than in their normal...
So, i was talking with Friagram over on steam, and he has pointed out that one of the changes done in the recent TF2 patch breaks alt-fire for medic bosses...
Considering how many people tend to ask questions regarding what track is playing for the current boss, would be neat if "sound_bgm" could add 2 more Kv's to allow manually...
``` BossRageDamage[boss]=KvGetNum(BossKV[Special[boss]], "ragedamage", 1900); if(BossRageDamage[boss]
If not for v1.10.7, at least for v2, can rage_cloneattack be updated to allow minion health to use a health formula?
Maybe use game_text_tf for ff2hp / when a player became a boss instead of the center texts for FF2 v2.0?   
For v2.0, we should use an enum for determining the BossType of a player. Something like ``` sourcepawn enum BossType { BossType_None=-1, BossType_Boss, BossType_Companion, BossType_Minion, } ``` BossType_None would obviously...
I am aware they both were meant as slot 1 charges, but if someone wants a certain boss to use both abilities, and sets the slot of one of the...
Some newer ability subplugins are now using arena_round_start / arena_win_panel instead of teamplay_round_start / teamplay_round_win. I mean after all, FF2 rounds are arena rounds anyway... This would render the need...
It's more to encourage players who are the bosses to make more kills so that if certain bosses have the sheen/killstreaker attributes set, they can see the cosmetic effects as...