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Plugin devs can add sound or particle effects to the world (http://wiki....

Open gregcarlin opened this issue 13 years ago • 2 comments

...vg/Protocol#Sound.2Fparticle_effect_.280x3D.29 for more information).

gregcarlin avatar Mar 03 '12 19:03 gregcarlin

Isn't this also possible by calling a specific method in OWorld? I'd rather have higher level hooks than hooks that directly send packets.

14mRh4X0r avatar Mar 04 '12 00:03 14mRh4X0r

I just looked, and I traced the method back to OWorldManager, but there it appears to do nothing. I also found no classes that extend or implement OWorldManager, it is created directly when it is used. I tried using the method, and it appeared to do nothing.

gregcarlin avatar Mar 04 '12 02:03 gregcarlin