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`all` intrinsic fails codegen on cuda and spirv
blocking https://github.com/shader-slang/slang/pull/4529
- fails on cuda because we emit the non-existent
bool4type - fails on glsl when used with bool1 because we generate the poorly typed call to
allwith aboolargument instead ofbool1, and the glsl snippet fails to extract the length
Related to https://github.com/shader-slang/slang/issues/4386
Fixed for glsl by https://github.com/shader-slang/slang/commit/40a4022670c9b6a53c31ba4841eaf744d6402bf2 and cuda by 639576cbe9d9cf604c554fda8dda48485201704f