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Add Support for Sparse/Tiled Texture Operations (HLSL, GLSL, SPIRV)
Problem: Currently Slang does not support sparse/tiled texture operations.
Solution:
Support for Gather operations with a status are being implemented, but we still require to implement more functions to complete the support for hlsl.meta.slang
-
Sample()
withstatus
-
Load()
withstatus
[Spec] -
CheckAccessFullyMapped()
to fetch the meaning ofstatus
GLSL implements the operations with: GL_ARB_sparse_texture2
SPIRV implements the operations with: OpCapability SparseResidency