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Create documentation for HLSL/GLSL onramp path
I ran into trouble trying to set up a toy project that uses Slang to ingest existing GLSL shaders. It would be good to provide a section of documentation for on-ramp compatibility which covers the way to set up compiler options to read a GLSL (and presumably HLSL) shader as-is. (At least for the compilation API; it may be sufficiently documented for the command line.)