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Failure to include uniform keyword for a Texture2D as an input to a shader function results in a compiler crash

Open arquelion opened this issue 4 years ago • 0 comments

Missing a uniform keyword before a Texture2D parameter in a shader function results in an internal compiler crash without a helpful error message.

@csyonghe @tfoleyNV This was one of the problems we ran into while debugging why my test shader was failing to load.

arquelion avatar Oct 12 '21 00:10 arquelion