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Take advantage of async shader compile

Open PWhiddy opened this issue 6 years ago • 5 comments

https://github.com/mrdoob/three.js/issues/16321

PWhiddy avatar May 23 '19 02:05 PWhiddy

Can we make this 0.1?

torinmb avatar May 23 '19 02:05 torinmb

@torinmb it will probably be a while still before this feature is actually available in browsers

PWhiddy avatar May 23 '19 02:05 PWhiddy

@PWhiddy is this something we could do? https://github.com/mrdoob/three.js/pull/16662#issuecomment-531957686

torinmb avatar Nov 07 '19 02:11 torinmb

Hm reading that thread looks like it's still not in browsers?

PWhiddy avatar Nov 07 '19 07:11 PWhiddy

Not sure if this link is useful to you, but this guy claims to be compiling WebGL asynchronously: http://toji.github.io/shader-perf/

On Thu, Nov 7, 2019 at 08:03 Peter Whidden [email protected] wrote:

Hm reading that thread looks like it's still not in browsers?

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drone1 avatar Nov 07 '19 08:11 drone1