Stuart Golodetz

Results 12 comments of Stuart Golodetz

Should be fine off the top of my head - have you tried switching to the touch selector by pressing I + 4?

1. Have you updated InfiniTAM? The latest version (on the infinitam_v3.5 branch) has the file there: https://github.com/victorprad/InfiniTAM/tree/infinitam_v3.5/ORUtils 2. I'll investigate - there may be a missing preprocessor guard somewhere. Did...

You have to turn off WITH_CUDA in InfiniTAM also and rebuild that first btw, if you haven't.

Ok, so re. (2), `BackgroundRelocaliser` shouldn't have been being built in non-CUDA mode, since it's there to let you run relocalisation on a secondary GPU. I've modified the CMake script...

@uni4th If you get a chance, please could you test whether that fixes the problem for you? If so, I'll close off the issue.

There was an issue with the C++ Standard Library on Mavericks (which is what I have on my laptop). I don't have access to a High Sierra system on which...

So having a quick look, the Boost build has this: ``` if [ $PLATFORM == "mac" ] then if [ "$OSXVERSION" -ge 13 ] then STDLIBFLAGS='cxxflags="-stdlib=libstdc++" linkflags="-stdlib=libstdc++"' fi else STDLIBFLAGS='cxxflags="-std=c++11"'...

Yes, InfiniTAM is a compulsory dependency - you can't compile SemanticPaint without it.

Look under the Advanced options - if I remember right, you need to specify one of the libraries on which ArrayFire depends.