sgenoud

Results 34 comments of sgenoud

What is the context of the first one? For the second one I looked into it at some point - if I remember well, it comes from the [upstream project...

I would like to incorporate something in that spirit with [pantograph](https://github.com/sgenoud/pantograph) (my attempt at doing the 2d kernel myself). And I definitely see the point in it (I would call...

Thanks for the summary! I was thinking of potentially just creating a sketch from the wires in the face - but it would not work (as I think you cannot...

Hei, thanks a lot for the PR! I am not sure why you think these types are broken. The plane and `inputOrigin` are used by the `Transformation.mirror` method that will...

Unfortunately, boolean operations with the base library I use (open cascade) are relatively slow. That said, your code run on my machine (4 years old intel macbook pro) in about...

I tried again and it works for me. I guess this is a Windows + vite issue, but I do not have a windows machine to debug it myself.

Opencascade offers an API to do this - I am playing with ways to expose it that feels natural. I am thinking of an API in that shape: ``` drawRoundedRectangle(3,...

I have considered it - you will be able to have height as an option (to decide of a depth), as well as a draft angle and and origin to...

> Can .customCorner be changed to work with negative values? (I understand that's a braking change) I have started working on a customCorner(2, "dogbone") type of corner. But I am...

You now have `dogbone` [custom corners](https://studio.replicad.xyz/workbench#code=UEsDBAoAAAAIACBBfFtwF3gG%252FgAAAP0BAAAHAAAAY29kZS5qc3VRy2rDMBC8%252BysWn2SQTZxgMAk5lHxED6EHRdokAlkyskxTjP%252B9azUNKklvu7Mzsy%252Fp7BBgAuXFJ8ywB4%252B90VKoXZbhrXc%252BgMKzGE2A82hl0M5CJ7RlBUwZgIzyIQji7eFYNhzK9mP3qPSbG%252BFlkyJfC1KT%252F0O%252BImQZgEWjojLaIms51PewXFPcFtVpNBd885KRLV%252BcqNuqIpY0bkBWJJ6dU%252FqsUf11pjJAYv%252BTy3EIrjs4b9GzmkOu3OXkLOYp%252Fz7DC8X6WfHfoK%252F6Vc2zPu7zrsP1kFI3KTHu6jGM3sIxqiYYrqLHLd2T0xWM81vIPaocZh4JvzdZMvrRnH0DUEsBAhQACgAAAAgAIEF8W3AXeAb%252BAAAA%252FQEAAAcAAAAAAAAAAAAAAAAAAAAAAGNvZGUuanNQSwUGAAAAAAEAAQA1AAAAIwEAAAAA). I have tested them, but there might be some bugs lurking around. Note that I have passed more corners - these are easier than...