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sfall - Engine modifications for Fallout 2

Results 38 sfall issues
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[NMA](https://nma-fallout.com/threads/magic-hand-animation-upon-using-an-item-to-an-object.220586/) Basically, the dude is right. The change is not clean enough to be called a fix, and if it's a tweak, it must be possible to disable it.

Need to investigate the code, and think of some hook script ideas, that will allow to customize AI behavior. Keep these possible goals in mind while searching for hook opportunities:...

research

> empty statements in blocks are allowed: This is just a convenience to save scripters a bit of memory. Some of the macros in the fallout headers include their own...

Using sfall's (or high resolution's) dx9 mode results in extreme framerates (300 - 1000+) on modern systems. This leads to coil whine and heating-up of the gpu, especially when using...

enhancement
help wanted

Is it possible to add support for colored lights to the engine? Currently all lights are white.

Would it be possible to add a function similar to `add_extra_msg_file`, but for protos? So that new protos could be shipped without `.lst` files, thus achieving better compatibility. Also could...

Add feature of loading custom dll?

Could you make the burst behavior settings in ddraw.ini controllable from scripts?

feature
scripting

All the paths and names for this mod seem to be hardcoded in sfall. Would it be possible to un-hardcode, so that it could be packaged like a normal .dat?...

I'm currently looking at this: ![captura de pantalla de 2018-09-21 02-09-54](https://user-images.githubusercontent.com/1279852/45841281-7f3d9180-bd43-11e8-8bb4-fc1506d15c84.png) Which lead me to think, maybe log format can be improved? Force line breaks, at least. Prefixing messages with...