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Mikmod Sound System (mirror of git repo at https://sf.net/projects/mikmod/)

Results 8 mikmod issues
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Two fixes in this pull request: First fix will prevent last used sampled in a channel to be played, if afterwards an illegal instrument is set. Now nothing is played....

Just made some small fixes: 1. Fixed sample speed to calculate it correctly by using the original formula with floating points. "Break the beat" have a beat that runs too...

It seems that libxmp can load more different module formats than MikMod. It would be nice, if those can be adapted to MikMod. I don't mind to give it a...

From Thomas Neumann (@neumatho): I have a little request you may put on your todo list, namely support of panning law, specially for FastTracker 2. I found this you may...

As reported by Thomas Neumann (@neumatho): ``` I found another IT module, that sounds very strange. It is right at the beginning in first channel. The guitar it cut when...

As reported by Thomas Neumann (@neumatho): ``` I found a module that has some slide issues. It happens at position 4 and 5 at channel 2 and 3. There is...

The .MOD (and .XM, .MED, and whatever else uses it...) retrigger effect currently does not initialize the retrigger timer, meaning it will always retrigger on the second tick of a...

See discussion in #40: Ultra Tracker tone portamento is currently implemented by unrolling the tone portamento effect. This works within a single pattern, but does *not* work when the tone...