How to bind keyboard keys as gamepad joystick axis?
I've worked my way through input-remapper-control --symbol-names and can't find a setting to do this.
I want to use WASD as a typical left stick X/Y axis on a gamepad. What's the command to do this?
I've found basically everything else gamepad related under BTN_ in the above list but can't figure out how to choose the left or right stick, or even the relevant axis for mapping. As the output in this case is set to a key or button, I assume I'd move onto analog axis output and do it there.
If I choose analog axis as the output, gamepad as the target and then choose the axis, there's no separation between them so I can't choose X- separately from X+, etc. I want to bind A as Axis 0-, D as Axis 0+, W as Axis 1+, S as Axis 1-. This might also be referred to as X-/+ and Y-/+ but I can't find either.
I figured out how to map an analog axis using mouse movement but the keyboard part has me stumped. I'm probably missing something really obvious but I can't find it.
Would like to second/bump this question. You can record a keyboard input and change the output to be a gamepad axis, but there doesn't seem to be a way to specify axis direction, at least in the GUI. The "Use as analog" toggle is also greyed out for keyboard inputs.
I'm having the exact same issue. Somebody please get this fixed this its really really annoying. I wanted to play a game with my sister but can't due to this issue. (We have 2 keyboards and we're trying to play sum local coop games but like I said cant due to this issue. For example I can bind the "A" button to any key on my keyboard but cant bind the analogs to anything) (I used to use x360ce for this on windows and this program seems to be the closest available on linux all I can do is wait ig) (Binding dpads would also be fine but yea I dont think thats possible either and regardless we need this analog issue fixed)