seveirein

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The current dev build should address this issue. Maybe not perfectly.

Criptos, you are using the main branch, not the dev branch. Only the dev branch supports your device. `git checkout dev` And then a rebuild should fix your problem.

@Criptos Thank you for the test Criptos! Not sure what is causing your issue, but you shouldn't need the udev rule file if running gchd as root (which you are)....

Thanks Criptos, glad it is working for you. Very happy to hear that.

Your video camera probably outputs a mode we don't yet support. Currently we support for HDMI 1080p@60hz, 1080i@60hz, 720p@60hz, 576p@50hz, 480p@60hz. For Component we support 1080p@30hz, 1080i@60hz, 720p@60hz, 576p@50hz, 576i@50hz,...

Justjake, got video working no problem. The main problem is that you were calling pygame.display.flip() every time through the main loop, which is an intensive operation. It should only be...

What is your GCC version? You can find out with: `gcc -v` According to what I just read [here](https://gcc.gnu.org/projects/cxx-status.html#cxx11), the support for the C++11 feature used here was only added...

Just want to ask what device you are capturing from. Thinking you may have hdcp copy protect issues possibly. Will look at captures properly when back home.