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Array inputs

Open novhack opened this issue 2 years ago • 4 comments

Some nodes like "Merge meshes" would really benefit from having just one input array (in this case an array of meshes). Blender geometry nodes have this feature and indicate it with a "pill" slot. image

novhack avatar Oct 23 '22 22:10 novhack

This is planned, but is currently blocked on this PR of egui_node_graph https://github.com/setzer22/egui_node_graph/pull/30 which is currently being reworked by @mxgrey.

setzer22 avatar Oct 24 '22 09:10 setzer22

I see this PR also blocks/makes more difficult the idea of a loop node (that would allow executing several nodes X times)

Zireael07 avatar Nov 10 '22 11:11 Zireael07

I'm doing a rework to achieve multi-input/output that's using a totally separate approach from the PR that was linked. See the last comment in the PR thread.

I'll be making sure the version that I'm working on is compatible with looped graphs, because that's an important requirement for my use cases.

mxgrey avatar Nov 10 '22 13:11 mxgrey

Yes, I should've clarified :sweat_smile:, the code for original linked PR went stale, but the ongoing discussion in the thread is still relevant :+1:

setzer22 avatar Nov 11 '22 09:11 setzer22