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AI stop moving and responding during a mission [ALiVE]

Open kwinteng opened this issue 8 years ago • 10 comments

Appearantly Adv rappelling (or urban rappelling) isn't playing nice with ALiVE The generated AI groups fire without raising their weapon and do not move (stuck in rappel animation)

https://github.com/ALiVEOS/ALiVE.OS/issues/239

I have no further information just yet

kwinteng avatar Apr 01 '17 14:04 kwinteng

Can confirm that this is not related to Alive. Running into the same thing with VCOM AI

It only happens on Linux host. Modset ace, cba_a3, overthrow, advancedrappelling works on a windows host but not a linux host or docker image

wallopthecat avatar Jun 09 '17 23:06 wallopthecat

I believe this the same issue https://github.com/sethduda/AdvancedUrbanRappelling/issues/11

wallopthecat avatar Jun 13 '17 13:06 wallopthecat

I can confirm that using this mod makes units stop not even move a bit on linux dedicated server (arma1.70) - same issue as on https://github.com/sethduda/AdvancedUrbanRappelling/issues/11 same issue is on DAC generated mission or BIS dynamic simulation

damian-gdes avatar Jun 18 '17 15:06 damian-gdes

How are your units spawned?

On Jun 18, 2017 10:03 AM, "Damian Gola" [email protected] wrote:

I can confirm that using this mod makes units stop not even move a bit on linux dedicated server (arma1.70) - same issue as on sethduda/ AdvancedUrbanRappelling#11 https://github.com/sethduda/AdvancedUrbanRappelling/issues/11

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/sethduda/AdvancedRappelling/issues/4#issuecomment-309282856, or mute the thread https://github.com/notifications/unsubscribe-auth/Abkgs5LSpI57R6W4zNpIqIDz_VBfdE3Zks5sFTw3gaJpZM4MwglF .

wallopthecat avatar Jun 18 '17 15:06 wallopthecat

Well - DAC has it own spawners, in triggers via parameters. Using BIS DynamicSimulation i place them on map manually - give'em waypoints etc. but with this mod they stuck in position used in rappeling animation and cant do anything.

damian-gdes avatar Jun 18 '17 15:06 damian-gdes

Had the same issue while running Exile in a docker image (Debian 8) : AI is OK until I enable Rappelling...

Did someone a workaround?

hasable avatar Nov 29 '17 22:11 hasable

Did some tests: pb comes from cfgAnimations.hpp. Comment last line in CPP (#include "cfgAnimations.hpp") seems to solve pb.

Honestly, I don't understand the purpoise of this file : not using it must have side effects, but I did not found it...

hasable avatar Jan 07 '18 22:01 hasable

Issue persists even with 0 other mods in latest version of ArmA (v1.90)

TYKUHN2 avatar Mar 17 '19 00:03 TYKUHN2