Steinar H. Gunderson
Steinar H. Gunderson
### AV1+Opus stream Here's a test of AV1 and Opus together, but in fMP4 (I believe this is standardized and used by e.g. YouTube, although my stream does not have...
I tested a variant playlist at some point, but couldn't get it to work. I might have messed up something, though. FWIW, I got to test Safari on iOS beta,...
Sure; see http://storage.sesse.net/chessboardjs-flicker.avi. You can see it flickers a few times there (although not every time).
My guess is that the entire thing with the web server (be it Node.js, local serving or whatever) is pretty much incidental; there are no HTTP requests going on during...
Hi, The solution in #55 still flickers for me (judging from http://queens.zolmeister.com/), just as much as the normal chessboard.js does. And there is not a single HTTP request going on,...
On Fri, Nov 29, 2013 at 02:01:04AM -0800, Zoli Kahan wrote: > Indeed, but I think #55 highlights the root of the problem, which is that > the way animations...
In a great fit of karma, I've seemingly joined the Chrome team responsible for this, and discovered that there is now a bug that seems possibly related: https://crbug.com/961600
Is there a good reason that the Championship player couldn't simply sim multiple moves on different threads, and deal with the data coming in asynchronously? I've also noticed that the...
Regarding point 3, it seems also that the loss function in the code is different from what's in the paper. There may be other differences; I haven't gone into it...
I have a fork at https://git.sesse.net/?p=voxel-flow which contains, among others, a script to extract usable frames. I doubt it's exactly the same as the paper used (I assume that was...