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Change into Plugin

Open sesopenko opened this issue 2 years ago • 4 comments

When working with the project it's becoming apparent that if it were a plugin it could be more powerful. A plugin gets direct access to the project to do things such as create resource files automatically with autotile bits set. Testing of the project involves switching back and forth between the app and the godot editor of another project, when it would be better suited as a custom dock.

The license will need to be changed to MIT so that it doesn't gobble up projects which use it with the GNUGPLV3 license.

sesopenko avatar Jan 14 '23 18:01 sesopenko

Submitted to the asset lib, waiting for moderator approval: https://godotengine.org/asset-library/asset/edit/6873

sesopenko avatar Jan 14 '23 21:01 sesopenko

Tested as not working. Tried installing it using the asset lib and it appears that none of the files were exported. Since it uses some sort of git submodule export system it would be good to learn how that works because it may be locally testable.

sesopenko avatar Jan 15 '23 16:01 sesopenko

I also just tested it via the AssetLib tab, but as you say nothing was installed. First time this happened to me downloading something from the Asset Library via AssetLib tab.

Edit: I just tried to get the plugin by clicking on the green "Code" button here on Github to download it as a zip, but that also did not work. The downloaded zile is empty besides the empty auto generated "gatt-main" folder.

golddotasksquestions avatar Dec 04 '23 15:12 golddotasksquestions

I am working in Godot 4 so in my case I have the opposite need: I'm more interesting in just running the app to generate some tileset picture that I will import in Godot 4 (I have another plugin to assign the autotile bits), because unlike other templates it shows the "top" of the platform in bright color which is nice for side-view platformers.

I suppose I just have to run the project in Godot 3, the old way to run it as an app should still work? I download the repo as zip but oddly enough, the folder inside the zip was empty! A GitHub bug?

Otherwise I'll just clone the repo...

hsandt avatar Feb 07 '24 12:02 hsandt