pathfinder
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Have a set of ES2 compatible shaders for Pathfinder 3
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As WebGL2 appears to be stalled in iOS/OSX Safari for 3 years already, having compatibility with the subset of features available today on apple platform+safari would strengthen wasm-use of path-finder. Of course there is also a large contingent of Android phones without halffloat render targets, so dropping the halffloat rendertarget requirement could also be beneficial.
Quick glance over the shaders came up with:
- can't use ints in shaders
- optionally no half-float texture use (that would really make it fully compatible)
The idea is that pathfinder 3 could be used as a runtime atlas-builder for webGL+Wasm applications.
Good work on Pathfinder3, very impressive renderquality especially with small sizes.
Is there any progress?