voxel-engine
voxel-engine copied to clipboard
WorldIO save/load fixes and changes
-Removing static byte buffer from worldIO as it was causing chunk corruption with threaded loading due to shared usage between threads. -Adding versioning to allow future backwards compatibility -Added BufferedOutputStream/BufferedInputStream for faster IO -Using DataInputStream/DataOutputStream for simpler read/write functions -Added special block section for checksums, extra block data, storage chests, etc.
Very good!