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WorldIO save/load fixes and changes

Open LukePH opened this issue 3 years ago • 1 comments

-Removing static byte buffer from worldIO as it was causing chunk corruption with threaded loading due to shared usage between threads. -Adding versioning to allow future backwards compatibility -Added BufferedOutputStream/BufferedInputStream for faster IO -Using DataInputStream/DataOutputStream for simpler read/write functions -Added special block section for checksums, extra block data, storage chests, etc.

LukePH avatar Jun 08 '21 12:06 LukePH