open-supaplex
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Reverse engineering Supaplex
I didn't actually try the CI, just a local build. It seems to work fine :-)
This bug is probably the same as in SpeedFix: saving and loading the game state does not store the player time and level completion. If you finish a level from...
TBD
Krzysztof Nowaczyk contacted me and sent me some patches to fix certain issues he found ❤️ I haven't tested the patches yet, I only reviewed them and made total sense....
In this example it's scaled to 150%:  Going back to 100% fixes the issue: 
My goal was to build OpenSupaplex locally as a fully standalone application for macOS Monterey on M2 mac working without Rosetta2 requirement. I fetched and built [SDL2](https://github.com/libsdl-org/SDL) and [SDL2_Mixer](https://github.com/libsdl-org/SDL_mixer) as...
This depends on https://github.com/libsdl-org/SDL/pull/6192.
This avoids the need to switch display modes when toggling full-screen mode.
Is it possible to make a snes port? at: https://github.com/alekmaul/pvsneslib there's a basic c converter for the snes (and emultators are around for testing) I've got a snes with sd2snes...
Before getting into the issues themselves, it's clear that there's been a great deal of work done while disassembling the game. Porting the code was also no little work. Generally...