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Reverse engineering Supaplex

Results 13 open-supaplex issues
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I didn't actually try the CI, just a local build. It seems to work fine :-)

This bug is probably the same as in SpeedFix: saving and loading the game state does not store the player time and level completion. If you finish a level from...

enhancement

Krzysztof Nowaczyk contacted me and sent me some patches to fix certain issues he found ❤️ I haven't tested the patches yet, I only reviewed them and made total sense....

In this example it's scaled to 150%: ![telegram-cloud-photo-size-4-5922509917363748343-y](https://user-images.githubusercontent.com/1083228/234067624-7c15aeed-e3b9-4c51-a8f9-08172c3d58dc.jpg) Going back to 100% fixes the issue: ![image](https://user-images.githubusercontent.com/1083228/234067704-292795bd-cfbd-49a4-a38d-3fb2b57d36be.png)

My goal was to build OpenSupaplex locally as a fully standalone application for macOS Monterey on M2 mac working without Rosetta2 requirement. I fetched and built [SDL2](https://github.com/libsdl-org/SDL) and [SDL2_Mixer](https://github.com/libsdl-org/SDL_mixer) as...

This depends on https://github.com/libsdl-org/SDL/pull/6192.

This avoids the need to switch display modes when toggling full-screen mode.

Is it possible to make a snes port? at: https://github.com/alekmaul/pvsneslib there's a basic c converter for the snes (and emultators are around for testing) I've got a snes with sd2snes...

enhancement
help wanted

Before getting into the issues themselves, it's clear that there's been a great deal of work done while disassembling the game. Porting the code was also no little work. Generally...