Sergio Padrino

Results 211 comments of Sergio Padrino

But you also need to know how many iterations fit between vsyncs, no? And that's what you don't know (unless you also measure that). You can measure how long a...

Hey @bucanero ! Sorry, I'm not an expert on PS2 development, I just wanted to get this working (but life has been busy lately 😅 ). @fjtrujy probably knows what...

Hi there! As mentioned in #46, going back from XM to OGG is not an option, since that change was made on purpose for performance reasons. From what I see...

> So I don't know about which computers you're talking about I'm talking about PSP, Nintendo 3DS, Nintendo DS... If the original game worked fine with something worse than these...

> I'd made a special release for them with XM rather than resign completely from ogg format for the rest. For the rest it's a good idea to have this...

I can't say it's impossible, but it's definitely a bigger project that would need very specific optimizations, definitely out of the (initial) scope of this project and I don't have...

@erencylk Could you upload the log file from GitHub Desktop so that I could get some more information about this error? To access the log files go to the file...

Hello 👋 Please, try the latest beta (3.3.19-beta2) from https://desktop.github.com/beta which includes support for multiple git credentials on the same host based on different repository paths and let us know...

You can download 3.4.0 now from https://desktop.github.com (auto-updates are rolled out progressively and might take longer) Closing this now, thank you for your patience 🙏

With the work from #18954 this is not needed anymore 😄